v1.0 Preview Release

Kolpa Engine

A modern C# game engine focused entirely on performance, intuitive tooling, and an uninterrupted workflow. It's small enough to be understood, deep enough to build real things.

Kolpa Engine editor viewport

From a Dev to a Dev

Kopla Engine was designed to be used without any issues, without worrying about someone trying to take your money because you used their tool and just want to create your own game.

Open Source

Did you have any issues or you just love the engine and want to contribute? You can help us develop this ecosystem much better, see our GitHub.

Made by Gabriel Aplok

Code is First-Class

Forget messy visual scripting graphs. Embrace the power of raw, type-safe C# tightly integrated with the engine core to manage memory, multithreading, and logic deterministically.

Kolpa Engine: Clustered Forward viewport

Clustered Forward Rendering

The renderer is built around a crisp Clustered Forward path. It handles thousands of dynamic lights without giving up on sharp geometry, supporting depth pre-passes, ambient occlusion, shadows, probes, and strict anti-aliasing.

Hot reload in action

Hot Reload

Instantaneous C# script compilation. Stay in the scene while the code changes around it. Save a component, and modify your game logic while the engine is running without dropping a single frame.

Input System

Input is intentionally simple and action-based. Get one clear snapshot each frame for controllers, keyboard, and mouse, shared seamlessly by the editor and standalone builds.

Light Mapping

Bake high-quality global illumination and soft shadows directly into your scenes. The baker handles direct light, bounced GI, and denoising for incredibly optimized static lighting that still responds to dynamic inputs.

PBR shading

Material System

A flexible node-based and code-based PBR material architecture. Start with familiar surface controls, and extend them to allow for highly customized visual outputs.

GLSL Shader Workflow

Shader work belongs in the project, not behind a mystery wall. Write native GLSL for lit materials, unlit effects, and fullscreen passes directly within the engine, enjoying immediate compilation and feedback.

Animation Graph

Visually construct complex state machines and cinematic sequences. Import clips, blend trees, and tune playback while Kolpa Engine handles the skinning paths automatically with absolute precision.

KolpaUI Framework

Build responsive, data-bound user interfaces rapidly using our proprietary hardware-accelerated UI toolkit. Perfect for HUDs, debug panels, quick tools, and fully-featured in-game overlays. our editor is powered by this framework.

Built-in Code Editor

Never leave the engine. Write, debug, and refactor your C# and GLSL code right alongside your active scene view with full highlighting, completions, and real-time diagnostics. our editor is powered by KolpaUI framework.

Exporting & Packaging

A one-click build pipeline that cooks the project, strips unused assets, compiles code, writes the content archive, and leaves you with a clean, heavily optimized stand-alone executable tailored to your platform.