Modules
Extend the core engine with modular official features and community integrations.
Zenith RHI
C++Low-level Vulkan and Direct3D 12 rendering hardware interface designed for high-performance clustered forward shading.
Kolpa UI
C#An immediate-mode GUI framework built specifically for editor tooling and interactive in-game overlays.
Kolpa Physics
C++High-performance physics integration wrapper utilizing Jolt Physics for advanced rigid body dynamics and collision systems.
Kolpa Sound
C#Core audio backend with support for 3D positional audio, streaming, dynamic mixers, and DSP effects.