Zenith RHI

C++

Low-level Vulkan and Direct3D 12 rendering hardware interface designed for high-performance clustered forward shading.

GitHub

Kolpa UI

C#

An immediate-mode GUI framework built specifically for editor tooling and interactive in-game overlays.

GitHub

Kolpa Physics

C++

High-performance physics integration wrapper utilizing Jolt Physics for advanced rigid body dynamics and collision systems.

GitHub

Kolpa Sound

C#

Core audio backend with support for 3D positional audio, streaming, dynamic mixers, and DSP effects.

GitHub