Inside the Clustered Forward Renderer
How Kolpa handles thousands of lights without collapsing into a fully deferred pipeline.
Development notes, tutorials, and occasional rants from the Kolpa Engine team.
How Kolpa handles thousands of lights without collapsing into a fully deferred pipeline.
A quick walkthrough of a gameplay component, from blank file to running in the editor.
Why this blog exists, what we are building, and how to follow along.